
There’s a built in animation sequence player , similar to a video player with Play/ Stop / pause / rewind / next frame / previous frame buttons. The animation sequence is made of frames that you can handle inside Bitmap2LCD as single images. Here’s an example of a short animation made with Bitmap2LCD called HalfEmptyGlass.gif ( Monochrome, 28 frames ) Click on the image if you want to play the animation To summarize, the GIF format supports up to 8 colors per pixel depth (max 256 colors) and also supports animations and allows a separate palette of 256 colors for each frame.

One of the many interesting features of Bitmap2LCD is the support of GIF files. The goal is to create buttons with status dependent graphic effects, device power on and power off splash screens, animated logos, moving icons, display of analog gauges, creating impressive GLCD demos, symbolic displays of actions in progress or to show the current machine operation, or an animated hourglass cursor to name a few. With Bitmap2LCD, you can easily edit and play GLCD animations.
