

Beach tiger beetle replaced with northern dune tiger beetle (same stats as old beach tiger beetle).Reduced number of challenge mode beetle larvae in some areas.Melee wood ants given 30% AoE resistance.Melee wood ants speed increased to 320 up from 300.2.2 aphids now produce food throughout the night.2.1 has a new food arrival event with new narrator dialogue.Notification about creature mounting moved to 2.1.Has higher level enemy ants on the map & in attack waves.More food added to the undergrounds of both levels.Enemies in top-left of 1.2 will now attack the queen on being unearthed.Funnel web spiders now become food items rather than harvestable corpses on death.Challenge mode cricket attacks will be more frequent on harder difficulties.1.2 slave maker attacks will get harder more rapidly on hard & insane.

1.2 slave maker attacks will now have level 2 & 3 ants amongst them.There are many other changes, too.Īll beach, forest & rainforest creatures have had their food quantity recalculated & reducedĪll swamp creatures have had food quantities increased to bring them in line with the new values in the rest of the game The 1.x, 2.x & 4.x levels should now feel fairly consistent in that regard. In the 4.x levels, aggressive creatures drop slightly more food. In general, in the 1.x & 2.x levels aggressive creatures drop less food, whilst environmental food is increased. Most levels in the campaign have been changed. Freeplay now has the option of spawning environmental creatures with roaming patrol routes.

