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Baronvongames empires of the undergrowth
Baronvongames empires of the undergrowth








baronvongames empires of the undergrowth

Beach tiger beetle replaced with northern dune tiger beetle (same stats as old beach tiger beetle).Reduced number of challenge mode beetle larvae in some areas.Melee wood ants given 30% AoE resistance.Melee wood ants speed increased to 320 up from 300.2.2 aphids now produce food throughout the night.2.1 has a new food arrival event with new narrator dialogue.Notification about creature mounting moved to 2.1.Has higher level enemy ants on the map & in attack waves.More food added to the undergrounds of both levels.Enemies in top-left of 1.2 will now attack the queen on being unearthed.Funnel web spiders now become food items rather than harvestable corpses on death.Challenge mode cricket attacks will be more frequent on harder difficulties.1.2 slave maker attacks will get harder more rapidly on hard & insane.

baronvongames empires of the undergrowth

1.2 slave maker attacks will now have level 2 & 3 ants amongst them.There are many other changes, too.Īll beach, forest & rainforest creatures have had their food quantity recalculated & reducedĪll swamp creatures have had food quantities increased to bring them in line with the new values in the rest of the game The 1.x, 2.x & 4.x levels should now feel fairly consistent in that regard. In the 4.x levels, aggressive creatures drop slightly more food. In general, in the 1.x & 2.x levels aggressive creatures drop less food, whilst environmental food is increased. Most levels in the campaign have been changed. Freeplay now has the option of spawning environmental creatures with roaming patrol routes.

baronvongames empires of the undergrowth

  • Freeplay can optionally use the fixed landmarks from Skirmish.
  • The above have had stats & abilities changed to differentiate them from the new campaign creatures taking their place (see below).
  • Beach tiger beetle & beach wolf spider are now custom game / extra level only creatures.
  • Relocatable aphid plants (rosemary in beach levels, fewflower milkweed otherwise).
  • Huge creatures (whip spider, great blue skimmer or bullfrog).
  • Emphasises colony vs colony combat with conquest victory condition.
  • Quick battle setup vs computer-controlled colonies.
  • Will hide from rising water on applicable maps.
  • Build orders adapt to storage & battle needs.
  • New build priority system for different species.
  • Nest designs tailored to species & room location.
  • Guards resources, steals aphids, harrasses opponents.
  • Assists allies under attack & plan coordinated attacks.
  • Much more intelligent building & food collection priority.
  • Freeplay now lives in the Custom Game menu with the new Skirmish setup mode.









  • Baronvongames empires of the undergrowth